How to Use the Dice Game in Class

Teacher manual

How to Use the Dice Game in Class

3D dice in the browser to generate random numbers, show the total, and run quick classroom challenges—no install and no account required to play.

What it is

A classroom-ready digital dice roller.

The Dice Game displays 1 to 6 cubic dice with faces from 1 to 6. It starts with 2 dice by default. Each roll is calculated in the browser: you see the front-face result, the total (sum), and a short history of up to 5 recent rolls. No login is required to play. There is no sound; the 3D animation is visual and respects reduced-motion preferences when the device asks for less motion.

Setup

How to configure it before you start.

On the setup screen choose the number of dice (1–6), a starting color (white, red, blue, green, yellow, purple, or a custom color), and an optional short title. Then move to the play area. If your account has permission, you can optionally save and reload that configuration; it is not required for classroom use. Roll history is not kept between visits.

Dice count

From 1 to 6 classic d6 dice—useful for simple sums or larger totals.

Color

Pick a starting color or a custom one. During play you can also change the color temporarily.

Title

Optional: name the activity so the session is easy to recognize.

How to play

Clear steps on screen.

Set up, enter play, and roll. While the dice animate, controls lock to prevent a double click. Then you see each face, the total, and a history entry. Roll again, change the dice count, or return to setup. The game has no student scoreboard, no multiplayer mode, and no export of results.

1. Start

Confirm your settings and open the play area.

2. Roll

Press the roll button. The result is generated in the browser.

3. Read the result

Check the total and each face. History keeps the last 5 rolls in that session.

4. Repeat or change

Roll again, or go back to change the configuration for dice, color, or title.

Classroom ideas

Ways teachers can use it (your prompts, not automatic features).

These are teaching suggestions. You set the oral or written task; the game only provides the random numbers.

Sums and mental math

Ask for the total, add two faces, or compare with a target number.

Compare results

Two rolls in a row: who got higher? Are they equal?

Informal probability

Before rolling, predict high or low, then discuss what came up.

Turns and random selection

Use the total or a face to choose who speaks, which exercise to do, or the order of turns.